It's peculiar to be playing a game with blatantly superior graphics at a lower resolution than the original, but unless you're particularly sensitive to such things you'll get over it pretty quickly. The Virtual Console enhancements such as save states don't really add much to the mix but it's nice to have the option if you're that way inclined, and the low resolution that has been apparent in all DS Virtual Console endeavours is exactly the same here. Controlling the situation is by no means unbearable, but it certainly pales in comparison to its older sibling. You'll be spending almost your entire gametime holding down the run button, which in turn makes the plethora of acrobatics at you characters' disposal a lot more fiddly. Compared to the delicious, fluid, buttery smoothness of the original this DS outing feels clunky. Granted this game was a launch title so DS technology was still very much in its infancy, and given what they had to work with Nintendo did a very good job, but having access to both the N64 and DS version of the game on the Wii U Virtual Console only highlights just how different they are in practice. Lacking an analogue stick the DS had to make do with a traditional D-Pad, which in itself offers no ability to control the speed at which you move, and so in a manner that can only be described as 'archaic' you must hold down the Y Button to run. The moment you gain control of the jolly green dino you'll be aware of how painfully slowly he moves, and that's for very good reason. Super Mario 64 DS expands upon the original N64 classic in an attempt to bring it kicking and screaming into the new century, but has this version withstood the test of time like the original? What nobody expected at the time was for it to not only arrive on a portable console, but also feature Yoshi as the initial protagonist. ![]() Super Mario 64 is undeniably one of the most influential games in the industry's history, so it's only natural that Nintendo would attempt to capitalise on its success with a re-release.
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